Como usar o comando gamerule no Minecraft Bedrock Edition imprimir

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O comando gamerule te permite ajustar as características do jogo, sendo cada uma individualmente aplicada por um operador (OP) via comando de texto.

Não sabe como ativar OP? Leia nosso tutorial: Como ativar os cheats e OP no Minecraft Bedrock Edition

 

O uso do comando é o seguinte: /gamerule <rule> <value>

Por exemplo, o comando /gamerule freezeDamage false irá desativar o dano de congelamento do bloco de neve em pó.

 

Você também pode executar os comandos através do Web Console disponível no Painel de Controle.

 

Tabela de Comandos "Game Rules"

 
Rule name Descrição da função Valor padão Tipo Compatível
Java Bedrock
announceAdvancements Whether advancements should be announced in chat true Bool Sim Não
commandBlocksEnabled Whether command blocks should be enabled in-game true Bool Não Sim
commandBlockOutput Whether command blocks should notify admins when they perform commands true Bool Sim Sim
disableElytraMovementCheck Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer. false Bool Sim Não
disableRaids Whether raids are disabled. false Bool Sim Não
doDaylightCycle Whether the daylight cycle and moon phases progress true Bool Sim Sim
doEntityDrops Whether entities that are not mobs should have drops true Bool Sim Sim
doFireTick Whether fire should spread and naturally extinguish true Bool Sim Sim
doInsomnia Whether phantoms can spawn in the nighttime true Bool Sim Sim
doImmediateRespawn Players respawn immediately without showing the death screen false Bool Sim Sim
doLimitedCrafting Whether players should be able to craft only those recipes that they've unlocked first false Bool Sim Não
doMobLoot Whether mobs should drop items true Bool Sim Sim
doMobSpawning Whether mobs should naturally spawn. Does not affect monster spawners. true Bool Sim Sim
doPatrolSpawning Whether patrols can spawn true Bool Sim Não
doTileDrops Whether blocks should have drops true Bool Sim Sim
doTraderSpawning Whether wandering traders can spawn true Bool Sim Não
doWeatherCycle Whether the weather can change naturally. The /weather command can still change weather. true Bool Sim Sim
drowningDamage Whether the player should take damage when drowning true Bool Sim Sim
fallDamage Whether the player should take fall damage true Bool Sim Sim
fireDamage Whether the player should take damage in fire, lava, campfires, or on magma blocks‌[Java Edition only][1]. true Bool Sim Sim
forgiveDeadPlayers Makes angered neutral mobs stop being angry when the targeted player dies nearby true Bool Sim Não
freezeDamage
[upcoming: JE 1.17 & BE 1.17]
Whether the player should take damage when inside powder snow true Bool Sim Sim
functionCommandLimit The maximum number of commands that can be executed by /function at once 10000 Int Não Sim
keepInventory Whether the player should keep items and experience in their inventory after death false Bool Sim Sim
logAdminCommands Whether to log admin commands to server log true Bool Sim Não
maxCommandChainLength The maximum length of a chain of commands that can be executed during one tick. Applies to command blocks and functions. 65536 Int Sim Sim
maxEntityCramming The maximum number of pushable entities a mob or player can push, before taking 3 suffocation damage per half-second. Setting to 0 or lower disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats. Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts. 24 Int Sim Não
mobGriefing Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, villagers, silverfish, snow golems, and end crystals should be able to change blocks and whether mobs can pick up items, which also disables bartering. This also affects the capability of zombie-like creatures like zombie pigmen and drowned to pathfind to turtle eggs. true Bool Sim Sim
naturalRegeneration Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.) true Bool Sim Sim
playersSleepingPercentage
[upcoming: JE 1.17]
What percentage of players must sleep to skip the night. 100 Int Sim Não
pvp Whether the player can fight with other players true Bool Não Sim
randomTickSpeed How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 and negative values disables random ticks, higher numbers increase random ticks. Setting to a high integer results in high speeds of decay and growth. Numbers over 4096 make plant growth or leaf decay instantaneous. 3[JE only]
1[BE only]
Int Sim Sim
reducedDebugInfo Whether the debug screen shows all or reduced information; and whether the effects of F3 + B (entity hitboxes) and F3 + G (chunk boundaries) are shown. false Bool Sim Não
sendCommandFeedback Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text true Bool Sim Sim
showCoordinates Whether the player's coordinates are displayed true Bool Não Sim
showDeathMessages Whether death messages are put into chat when a player dies. Also affects whether a message is sent to the pet's owner when the pet dies. true Bool Sim Sim
spawnRadius The number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawnpoint. 10[JE only]
5[BE only]
Int Sim Sim
spectatorsGenerateChunks Whether players in spectator mode can generate chunks true Bool Sim Não
tntExplodes Whether TNT explodes after activation true Bool Não Sim
universalAnger Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if forgiveDeadPlayers is disabled. false Bool Sim Não
showTags Hides the "Can place on" and "Can destroy" block lists from item lore. true Bool Não Sim

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